|
|
|
The Real Game Series
Serious life and career building programs
...disguised as games.
The Real Game Series is a set of 6 games
that help children and adults: discover personal skills and talents,
reinforce positive self-concepts, relate school experience to occupational
choices and work roles, explore the relationship between work and
broader life roles, and understand the concept of lifelong learning.
Please
check our limited time training offer!
|
|
The Play Real Game - Grades
3 and 4 - Students are exposed to basic life/work
concepts and vocabulary as they play the roles of adults who
create neighborhoods, find jobs, and work together as town citizens
to accomplish a worthwhile goal. While having fun with maps
and role-playing, students learn the value of community, the
joys and responsibilities of teamwork, the importance of essential
employability skills and how education can relate to occupational
choices. |
|
The Make It Real Game - Grades
5 and 6 - Students journey into the world
economy while working on the skills of teamwork and cooperation.
Role-playing as adults, students form companies that research
and develop creative projects. The students present their
research to an audience at the conclusion of the program.
Language arts and social studies skills are used as students
discover for themselves that there are many different ways
to achieve occupational goals and that everybody's work is
important.
|
|
The Real Game - Grades
7 and 8 - Students role-play occupations and
see how schoolwork relates to these occupations. They explore
budgeting, workplace environments and unexpected emergencies.
Students also learn the value of a balanced lifestyle. An
exciting twist to the game illustrates the importance of adaptability
and introduces the concept of transferable skills. By the
end of The Real Game students realize that satisfaction
in work is a priority issue in life and that it is an outcome
that they can achieve by making the choices that are right
for them.
|
|
The Be Real Game - Grades
9 and 10 - Students learn that a person's
career is built with everyday choices and decisions, starting
in childhood. They will role-play high school students through
to adult workers as they experience a variety of jobs, unemployment
and family situations. Students will learn the importance
of transferable skills, self knowledge, lifelong learning
and career planning. They are exposed to dozens of occupational
possibilities and are encouraged to actively pursue their
dreams.
|
|
The Get Real Game - Grades
11 and 12 - Students are presented with a
variety of occupational possibilities. They will work through
a five-year school-to-work transition as they try to achieve
the occupational goal they have chosen. Information is supplied
for each option so that students can realistically explore
different possible paths to their goals. These might include
post secondary education, various forms of on-the-job training,
workplace experience, internship or apprenticeship, military
service, volunteer and community work, extrepreneurship and
self-employment. As they pursue their occupational goals,
students learn how to budget their time, research their options,
define their goals, plan a course of action and present themselves
well in an interview.
|
|
Real Times, Real Life - Adult
Learners - It's time to put lives in perspective,
relieve the negative self-image that often comes with unemployment
and begin to plan careers with confidence. Role-playing as
workers from 1900 to present day, participants of Real
Times, Real Life learn to appreciate that change is constant
and inevitable. They develop an understanding of the modern
labor market and see how skills acquired in one area of life
are transferable to another. Working in teams, participants
learn how to assess their situations and create realistic
action plans. They also learn where to go for help when they
need it.
|
|
|
Last Updated: Tuesday January 17 2006
|